WWhodunnitCLUB

Advice and answers from the Whodunnit Club team

Asking suspects anything, in your own words

Type a question into the box and the suspect answers in character. They remember what you've asked.

Every interview has a box: Ask … anything. Type what you'd actually say to them and they answer as themselves: where they were, what they think of someone, whether they're lying, their family, money, the weapon, the scene, or just "go on".

  • They remember the conversation. Ask the same thing again and they give you their next answer; ask a third time and they repeat themselves; after that they lose patience.
  • "Go on", "why?" and "what did you say?" work the way you'd expect. "He", "she" and "what about her?" follow whoever you last talked about.
  • One line can ask two things ("Where were you, and who do you think did it?"); each gets an answer.
  • Typos are fine. So are "u", "ur" and the like.
  • Manners, small talk and insults are free. Real questions cost story time in timed mode, like any other move.
  • Mention a person, place or object that isn't in the case and they'll say so, with a few things to try instead.

Under the box, Try asking suggests two or three things worth raising next, and Or choose a question lists the case's own questions for that suspect: those are the ones that open the clues up, so make sure you ask them all. You can also type moves: "search the kitchen", "talk to Will", "show me the evidence", "what time is it?".

Tip Nothing a suspect says in free conversation is a clue on its own: it's character and colour, and it can't be used to cheat the case. Clues come from the case's own questions, from showing evidence, and from searching.

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